GAME DESIGNER / 3D ARTIST / WORLD BUILDER
Designing worlds worth exploring.
I’m Saazra — a game design graduate who builds games, 3D models and environments that balance technical craft with playful, thoughtful design.

01 / A LITTLE ABOUT ME
I like turning imagination into worlds worth getting lost in.
I recently completed my BS in Game Design & Development, and throughout the degree I built five complete projects alongside a collection of 3D models and environments. I love the space where art, mechanics and technology meet — sculpting characters, dressing scenes with props, and designing the little details that make a world feel alive.
LOCATION
Pakistan
FOCUS
Game Design / 3D Art / Environments
EDUCATION
BS Game Design & Development
STATUS
Available for opportunities
05
PROJECTS BUILT
01
BS DEGREE
10+
TOOLS & TECHNOLOGIES
∞
CURIOSITY
02 / WHAT I DO
Things I enjoy building.
01 / 3D ART & MODELING
Characters, props and assets sculpted, modeled and textured for game worlds.
02 / ENVIRONMENT ART
Atmospheric spaces built from blockout to final polish — lighting, foliage and mood.
03 / LEVEL DESIGN
Levels that guide, challenge and reward players — flow, pacing and landmarks.
04 / GAME DEVELOPMENT
Bringing mechanics to life — prototyping gameplay systems and interactions.
03 / PROJECTS
Projects

01 / FINAL YEAR PROJECT — METROIDVANIA
The Two Sides
My final year project: a two-player Metroidvania following a spirit of light and a spirit of shadow. Two sides of one world — each player explores, unlocks and illuminates their half, and only together can they bridge the two sides.
GAME DESIGNER & DEVELOPER · 2026 · METROIDVANIA / 2-PLAYER / LEVEL DESIGN

02 / PHYSICS PUZZLE GAME
Balance The Ball
Navigate, solve, balance — guide a ball through floating clockwork courses, controlling its path across tricky platforms to reach the end of each level.
PHYSICS / PUZZLE / LEVEL DESIGN

03 / SIDE-SCROLLING ENDLESS RUNNER
Neon Runner
A neon-drenched side-scrolling platformer and endless runner — sprint across rooftop tracks, dodge hazards and chase the run that never ends.
ENDLESS RUNNER / PLATFORMER / 2D

04 / REHABILITATION SERIOUS GAME
Arm Rehab: Kitchen Chronicles
A kitchen-based arm exercise rehab simulator — players rebuild strength and movement through everyday tasks like pouring tea, tracked level by level with daily goals.
SERIOUS GAME / REHAB / INTERACTION

05 / EYE-TRACKING REHABILITATION GAME
Tracking Stars
An eye-tracking game for eye-movement rehab — players follow a 9-point gaze pattern across the stars, training fixation, saccadic control and coordination without moving their head.
EYE-TRACKING / ACCESSIBILITY / REHAB
04 / GALLERY WALL
3D Models & Environments
A collection of environments, characters and props made throughout the degree.

ENV / SUNLIT CAVE

ENV / HANNA JHEEL, QUETTA

ENV / ISOMETRIC LOFT HOUSE

CHR / TINKER — DWARF ENGINEER

CHR / TINY — ROCK GOLEM

CHR / FACELESS VOID

MODEL / TOWN HALL — KEEP

MODEL / TOWN HALL — WATCHTOWER
05 / TOOLKIT
Tools for making worlds.
3D & ART
Blender · ZBrush · Substance 3D · Texturing · Lighting · Rendering
GAME DEVELOPMENT
Unreal Engine · Unity · Level Design · Game Mechanics · Prototyping
DESIGN
Composition · Color Theory · Worldbuilding · Visual Storytelling
WORKFLOW
Git · Iteration · Reference Boards · Documentation
06 / JOURNEY
How I got here.
2026 / Graduated
BS Game Design & Development. Completed my bachelor’s degree — finishing with five complete projects, a final-year Metroidvania, and a growing portfolio of games, 3D models and environments.
BS in Game Design & Development
Four years of coursework and studio projects spanning 3D art, environment design, level design and game development — finished with five complete projects and a portfolio of 3D models and environments. Class of 2026 — Pakistan.
FROM THE STUDIO
Learning by making.
2023–2026 / DEGREE PROJECTS
University Studio Work. Games, environments and interactive systems — learning by shipping, one project at a time.
2022 / FIRST STEPS
Self-taught Beginnings. Opened a 3D package for the first time and got hooked on building worlds worth exploring.
WHAT DRIVES ME
Sculpting characters, dressing scenes with props, and designing the little details that make a world feel alive.
07 / CONTACT
Let’s build something.
Have a project, idea, or opportunity? I’d love to hear about it.